I.
Character Creation & Advancement
Ability Scores
Ability score rolls are made in order, 3d6 for each ability.
Players may use the sub-par characters optional rule when rolling ability scores (DPB, p. 18).
Players may swap any two scores after rolling is complete.
Hit Points
PCs start with maximum hit points at first level (CON bonus still applies; see DPB, p. 19 or the Roll Hit Points section of the Online Rules Reference).
Class Options
The following character/class options are in effect. Links are provided to the Online Rules Reference where applicable.
- All kin and classes are available for play. There may be social consequences for choosing specific kin, especially elves and grimalkins.
- In addition to the existing Combat Talents, Fighters may select the following whenever they gain a new Combat Talent:
Great strength: The fighter’s strength score increases by 2 to a maximum of 18.
This Combat Talent can stack. - Bards, Hunters and Thieves may use the optional rules to customize their skills (DPB pp. 58, 69, 75).
- PCs may use the Simple Spellbooks optional rule (DPB p. 78).
- All characters can use a sling, even Magicians.
XP and Leveling Up
In addition to gaining XP via treasure and defeating foes, PCs may gain XP from exploration. At the end of each session in which the PCs return to base, count up the number of Exploration Deeds and assign XP for each deed according to the participating PC with the lowest level. Use the Example Exploration Deeds list below as a guide. See DCB p. 107.
| Level | XP |
|---|---|
| 1–2 | 200 |
| 3 | 500 |
| 4 | 1000 |
| 5 | 1500 |
| 6 | 3000 |
| 7 | 6000 |
| 8+ | 12000 |
Example Exploration Deeds
- Visiting a settlement for the first time.
- Entering a hex for the first time, excluding those traveled solely by road.
- Finding a lost shrine.
- Finding a nodal stone.
- Discovering a hidden location.
- Meeting a faction or type of creature for the first time.
- Confirming the veracity of a rumour.
- Determining if a substance is consumable by trying to consume it.
Training
PCs are subject to the Training Optional Rule: PCs must spend a period of time training in order to increase level. Until the training is complete, the character cannot advance to the next Level and can gain no further XP (DPB p. 25). Individual characters must pay their own lifestyle expenses to sustain themselves for the training duration.
Questing in Fairy
Quests in Fairy Optional Rule. Characters that can gain Fairy runes must journey to a noble’s court in Fairy to receive new runes (DPB p. 93).
Moon Signs
All PCs born in the mortal world fall under moon signs. Use the Moon Signs optional rules for such characters (DPB pp. 174–175).
Birthdays and Saints’ Days
All PCs born in the mortal world (mortals and demi-fey, excluding elves and grimalkins) and nominally belonging to the Pluritine Church may establish both a birth date and a saint’s day.
Once the player has established the moon sign, they may choose a random day in the month to have been born. Use an online dice tool to roll a d28, d29, d30, or d31 depending on the month. The result is the character’s birthdate.
Next, to establish the Saint’s Day for the character, look at the Saint’s Day immediately preceding the character’s birth date. That Saint is now the character’s patron saint.
On the PC’s Saint’s Day, if they venerate the saint in a local church, the PC can gain the blessing associated with that saint as if they had prayed at the shrine of that saint. The PC can receive the saint’s blessing any time they do so (not just the once that might otherwise be the limit for non-spell-casters, per DCB p. 22).