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A handful of souls foolish or desperate enough to walk under Dolmenwood’s boughs. One takes the road each expedition.
Choose a character to read their dossier, or open the living sheet to play them at the table. The active character changes from session to session — only one walks the wold at a time. All three ride with the Chroniclers, alongside fellow members whose deeds are kept in the Chronicle.

A hedge-magician of runes and sigils, all nerve and cheek, chasing relics older than the Duchy.

A horned mendicant and healer of the Pluritine Church — clever, four-tongued, and fragile.

A small demi-fey tracker, quiet on the trail and quick with a blade — and wanted for arson.