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The Duchy of Brackenwold

Atlas of Dolmenwood

Chart your route before the trees close in. The wold is wide; the wood keeps no honest paths.

Full map of Dolmenwood in the Duchy of Brackenwold Open the full map in a new tab ⤢

A gazetteer of the places the map names — the settlements where a party may rest and resupply, the lakes and marshes that bar the way, and the keeps and fell sites best approached with care.

Seats & Settlements

Castle Brackenwold

The ducal seat — the walled white town at the wood's eastern edge, where the Duke of Brackenwold holds his court.

Prigwort

A market town of the central wold, famed among the folk for its mushroom ales and moss-hung eaves.

Lankshorn

A village of the southern wold, astride the road below Hag’s Addle.

Dreg

A huddle of houses in the marshy south, close under crag and briar.

Odd

A small settlement of the northeast, hard by the mushroom-strewn Blackswell reaches.

High-Hankle

A hamlet of the far southwest, at the foot of The High Wold.

Upper & Lower Hameth

Twin hamlets of the northern and southern verges, marking the wood’s reach.

Mulchgrove & Blackswell

The eastern fungal country — a riot of toadstools and shelf-fungus where the ground itself seems to breathe.

Keeps, Manors & Halls

Fort Vulgar

A grim hold above the Falls of Naon, watching the northern reaches of Lake Longmere.

Hoarblight Keep

A cold keep of the western shore, ringed by standing stones.

Kolstoke Keep

A lonely tower of the far southwest wold.

Harrowmoor Keep

A dark keep of the central wood, north of Prigwort.

Redwraith Manor

A haunted seat of the marsh-country, best left to its ghosts.

Bogwitt Manor

A sinking manor amid the southern fens.

Chateau Mauvesse

A blue-roofed pile in the far northeast, above the still black waters of the Dark Mirror.

Castle Everdusk & Nodding Castle

Old holds of the southwestern marches, half-swallowed by wood and hill.

Waters, Marshes & Wilds

Lake Longmere

The great water at the heart of the wold, its depths uncharted and its shores older than the Duchy.

Hag’s Addle

A foetid marsh south of Longmere — reeking, trackless, and ill-omened.

Nagwood

The tangled central forest, and somewhere within it the briar-court of the Nag-Lord.

The Court of the Nag-Lord

The fungal seat of chaos in the deep wood — a place named on the map and best not visited.

Wisp Lake & Avernal Lake

Northern waters, fed by Quaking Creek and the mountain streams.

Fog Lake & Groaning Loch

Central meres, wreathed in mist and worse.

Brinemere & Dark Mirror

Still, strange waters of the northeast.

Hall of Sleep

A green-roofed ruin of the north, whose name promises no gentle rest.

The High Wold

The high, wind-scoured downs of the southwest, above the treeline.

Falls of Naon & Falls of Nef

Where the rivers of the wold break white over stone.

Reading the map. The gazetteer above names the places the map marks; their nature is sketched from the map itself. For the full lore of each site, see the Dolmenwood rules reference and your Loremaster’s own notes.