Seats & Settlements
Castle Brackenwold
The ducal seat — the walled white town at the wood's eastern edge, where the Duke of Brackenwold holds his court.
Prigwort
A market town of the central wold, famed among the folk for its mushroom ales and moss-hung eaves.
Lankshorn
A village of the southern wold, astride the road below Hag’s Addle.
Dreg
A huddle of houses in the marshy south, close under crag and briar.
Odd
A small settlement of the northeast, hard by the mushroom-strewn Blackswell reaches.
High-Hankle
A hamlet of the far southwest, at the foot of The High Wold.
Upper & Lower Hameth
Twin hamlets of the northern and southern verges, marking the wood’s reach.
Mulchgrove & Blackswell
The eastern fungal country — a riot of toadstools and shelf-fungus where the ground itself seems to breathe.
Keeps, Manors & Halls
Fort Vulgar
A grim hold above the Falls of Naon, watching the northern reaches of Lake Longmere.
Hoarblight Keep
A cold keep of the western shore, ringed by standing stones.
Kolstoke Keep
A lonely tower of the far southwest wold.
Harrowmoor Keep
A dark keep of the central wood, north of Prigwort.
Redwraith Manor
A haunted seat of the marsh-country, best left to its ghosts.
Bogwitt Manor
A sinking manor amid the southern fens.
Chateau Mauvesse
A blue-roofed pile in the far northeast, above the still black waters of the Dark Mirror.
Castle Everdusk & Nodding Castle
Old holds of the southwestern marches, half-swallowed by wood and hill.
Waters, Marshes & Wilds
Lake Longmere
The great water at the heart of the wold, its depths uncharted and its shores older than the Duchy.
Hag’s Addle
A foetid marsh south of Longmere — reeking, trackless, and ill-omened.
Nagwood
The tangled central forest, and somewhere within it the briar-court of the Nag-Lord.
The Court of the Nag-Lord
The fungal seat of chaos in the deep wood — a place named on the map and best not visited.
Wisp Lake & Avernal Lake
Northern waters, fed by Quaking Creek and the mountain streams.
Fog Lake & Groaning Loch
Central meres, wreathed in mist and worse.
Brinemere & Dark Mirror
Still, strange waters of the northeast.
Hall of Sleep
A green-roofed ruin of the north, whose name promises no gentle rest.
The High Wold
The high, wind-scoured downs of the southwest, above the treeline.
Falls of Naon & Falls of Nef
Where the rivers of the wold break white over stone.